Some of the buildings and asset kits I created for the game. I am often responsible for creating asset kits early in the production pipeline. Working closely with the technical artist and the development team allowed us to thoroughly plan and select the optimal workflows based on our technical constraints (such as shader choices, texturing techniques, UV development, etc.).
These kits establish the visual foundation and facilitate initial, rapid detailing. They are subsequently completed and polished throughout production by my colleagues, according to the evolving needs of the project.
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The final result is the product of the collaboration of all the team members, among which you can find :
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ART DIRECTOR
https://www.artstation.com/serylbook
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ASSISTANT ART DIRECTOR
https://www.artstation.com/isaachasden
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LIGHT ARTISTS
https://www.artstation.com/cheminfrederic
https://www.artstation.com/maneru
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ENVIRONMENT ARTISTS
https://www.artstation.com/nicolas_charlet
https://www.artstation.com/black_airway
https://www.artstation.com/arnauddarche
https://www.artstation.com/juliendebono
https://www.artstation.com/romain_racano
https://www.artstation.com/sahra_mekhaemar
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CHARACTER ARTISTS
https://www.artstation.com/clintextrude
https://www.artstation.com/tortu-genial
https://www.artstation.com/moogiwara
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FX ARTISTS
https://www.artstation.com/petrozanger
https://www.artstation.com/druon_bastien
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CONCEPT ARTISTS
https://www.artstation.com/fewlines
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ANIMATORS
https://www.artstation.com/arthurmunoz
Mathieu Pallet
Arnaud Beaume
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CINEMATIC ARTISTS
Anaïs Benmansour
Maxime Perlini
Guillaume Godde
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AUDIO DIRECTOR
Sylvain Prunier