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GreedFall 2 - Materials

Beauty shots of some procedurals materials I created for Greedfall the dying world.
The creation of materials is a process I particularly enjoy because it sits at the intersection of art and technique. One must simultaneously incorporate artistic concepts while taking into account both technical requirements and the intended use of these materials—all while making them visually engaging without their repeating patterns being overly apparent. Furthermore, they must harmonize with one another to maintain visual coherence and allow for flexibility in combination.

The following materials use both scanned source data and procedural node-based techniques, combining real-world surface detail with the flexibility of procedural texturing workflows.

The following materials use both scanned source data and procedural node-based techniques, combining real-world surface detail with the flexibility of procedural texturing workflows.